1 // ==== Prototype ======
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2 // collision_sensor_left_line( )
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3 // ===============================================
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4 // Returns collision to the determinated layers within the delimeters lines
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6 sprite_index=MaskLine;
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11 col_true = (!place_free(x-(dcos_val*8)+(dsin_val*mask_radius),y+(dsin_val*8)+(dcos_val*mask_radius)));
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